SAM ROCKBURN

Game Art & Illustration

SAM ROCKBURN

Game Art & Illustration

Video games and art are pretty much my entire life. I've been drawing for as long as I can remember, from copying pictures of Pokemon and Neopets, to inventing my own stories and characters. My first video games were the likes of Spryo and Crash on my dad's original Playstation when I was a kid.I just kind of never stopped with either of them, regardless of where my overall interests have shifted over the years!Both art and games are not only a hobby and a profession, but a means to connect with other people. Be it sharing art online across the globe, seeing other peoples thoughts and feelings in their work, or even group game nights. It's all about being together :-)

SAM ROCKBURN

Game Art & Illustration

SAM ROCKBURN

Game Art & Illustration

SAM ROCKBURN

Game Art & Illustration

Nebulace on itch.io

Nebulace is a 3d platformer collect-a-thon game I made as a solo project in my final semester at Canadore College. It was developed over a period of 3-4 months. All visual art assets and programming were done by myself.

Software used in development:
- Unreal Engine 5.6 (All programming done with blueprints)
- Clip Studio Paint
- Adobe Photoshop
- 3DS Max
- 3DCoat
- Substance Painter
I also used a Miro board to keep track of development goals and timelines, keep a weekly to-do list, compile resources and references, and other 'managerial' tasks to keep development on track.

Level Building Progress

Concepts & Art